This means that if you are stuck on a level, and you keep trying, eventually you will be strong enough to mow down the monsters, even if you don’t get any crystals. One really cool thing that the game does in this area is increase the damage against different enemy types when you kill a certain amount of enemies of that type. I have almost finished the game and I have managed to buy only 10-15% of the upgrades, so there is something really wrong here. Even if you do finish a level on full health the reward is not that big and the prices of the upgrades are super high. I would much rather get a smaller reward after finishing a level. It’s super easy to get hit once, and replaying levels just to get those crystals feel boring. This doesn’t really work that well, because you can progress far in the campaign without ever finishing a level on full health. You can take damage while fighting as long as you heal up before you finish the level. In the later levels, you sometimes find crystals while fighting the monsters, but before that, your only way to get crystals is by finishing levels at max HP. In order to buy upgrades, you need crystals. However, here once again the main problem is inconsistency. There is a permanent progression system of sorts, which allows you to upgrade stuff like health, damage, better chance to find good weapons, and so on. I’m fine with that - after all, I play the game to kill monsters, and I don’t really care if I have to do it on the same levels over and over again. After you beat the game for the first time you unlock the next difficulty, where you play the same levels but the enemies are stronger, with the addition of giant bloodthirsty tentacles coming out of the ground in the last difficulty. The game is structured in levels, with three difficulties, almost like a new game plus kind of thing. Once you get to the later levels, passing a level is a lot more luck than skill - unless you get the right combination of weapon and passives, you have to run around the map for a very long time, hoping that something useful pops up. And because everything is random, you don’t get to decide what weapons or passives you get, and some runs are just doomed. And most of the passive abilities are useless as well. However, most of the weapons are just useless. I consider that to be a great addition to any monster shooter, and this game does this perfectly. Obviously, you expect to have a couple of weapons that are completely overpowered. The problem here is not really the lack of choice, but the lack of consistency. On top of all that you sometimes pick up active abilities that allow you to cast powerful spells and destroy whole armies at once. You also have quite a lot of passive abilities to choose from when you level up. In terms of weapons and enemy variety, it’s ok, it could’ve been better, but it feels fine. Gunning down tons of enemies feels really satisfying, which is made even better by the amazing graphics. With that in mind, when the controls actually work, the main gameplay loop is a lot of fun. On top of that, sometimes your teleport button doesn’t work, which pretty much means certain death, since you always use it to avoid a bunch of damage. If I didn’t love the genre so much, I would probably have stopped playing this game after 2 or 3 hours. I’ve died dozens of times because of that particular bug, and I can tell you, it’s infuriating. Which sucks, in a game that is all about constantly moving around and shooting things. Every time you level up, your moving and shooting controls stop working, unless you lift your fingers off the screen and put them down again. However, the UI just stops working from time to time. Killing monsters gives you experience and every time you level up you get to choose a passive ability that makes you stronger. You also have a button that allows you to teleport a short distance, which you will use all the time when playing the more difficult levels. There is auto-aim which is super handy when playing on mobile and having a limited screen estate. It’s a standard twin-stick shooter - you use your left thumb to move and your right thumb to aim and shoot. Probably the worst thing about this game are the controls. This is no surprise, as it was actually made by the same studio. The game is a top-down twin-stick shooter, which feels a lot like an older game called Crimsonland. There is also a totally optional video review
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |